Ivy-Interactive/Ivy-Framework
The ultimate framework for building internal tools with LLM code generation — front-end and back-end unified into a single C# codebase.
Founding engineer and top contributor. Own the core codebase, product engineering and the AI code-generation model that turns prompts into working C# apps.
3,586 commits★ 437C#2025 – now
Ivy-Interactive/Ivy-Tendril
What replaces your IDE in an agentic era — a developer tool built for when agents write 99% of the code and your job is knowing what good looks like.
Lead engineer since the first commit in April 2026: design, implementation and the agent orchestration layer.
2,128 commits★ 203C#2026
Ivy-Interactive/Ivy-Tendril-V2
Work-in-progress upgrade of Tendril: a TypeScript and Rust monorepo of apps, packages, crates and promptwares. The repo is temporary and will be removed once the work lands in Ivy-Tendril.
Lead engineer of the rewrite.
1,727 commits★ 1TypeScript2026
rorychatt/SpaceCorps2
WebGL-based 3D MMO RPG that runs in the browser — client and server. The project that became a company.
Founder & CEO. Spotted the gap for an open-source browser MMO, built the prototype solo, then recruited and led an international team of six.
521 commits★ 1TypeScript2023 – 2024
SpaceCorps/SpaceCorps-Front
The production front-end for SpaceCorps — three.js/WebGL rendering, real-time multiplayer state, and the full game client shell.
Architected the rendering and networking layers, and ran the team delivering toward the 2027 launch.
462 commits★ 1TypeScript2024 – 2025
SpaceCorps/GrowthHack
Growth and distribution tooling built at SpaceCorps — 424 commits in three months.
Built end to end, from data pipeline through to the operator-facing UI.
429 commitsTypeScript2026
Ivy-Interactive/Rusty-Framework
Build full-stack web applications in pure Rust — a direct port of Ivy-Framework to a systems language.
Ported the framework's architecture into Rust to test how far the single-language full-stack idea travels outside .NET.
396 commits★ 3Rust2026
rorychatt/rustmc-server
A multi-threaded Minecraft server written in Rust with Paper plugin compatibility.
Side project turned performance study: concurrency, protocol implementation, and binary compatibility with an existing plugin ecosystem.
385 commitsRust2026
Ivy-Interactive/Ivy-Examples
Community-created full-stack C# application demos built on Ivy-Framework.
Curate and author the reference applications that show developers what the framework can do.
365 commits★ 12C#2025 – 2026
rorychatt/Ivy-Command-Center
Permission-based access control for Ivy apps.
Designed and shipped the authorization layer — roles, policies and per-app permission scoping.
316 commitsC#2026
DFlats/timup.pro
Production .NET web platform shipped with a team during the SALT full-stack programme.
Team build under mob-programming and TDD discipline — ASP.NET, EF Core, CI/CD, deployed live.
259 commits★ 1C#2024
rorychatt/KeepIn
Inventory, messaging and handling system for e-commerce businesses, with 3D storage visualisation.
Full-stack build: C# API, React front-end, and a WebGL view of physical warehouse space.
179 commits★ 1C#2024
AndKyr/GETELEC
General Tool for Electron Emission Calculations — computing emission current and Nottingham-effect heat, used in collaboration with CERN.
Built the online interface bridging theoretical and experimental physics. Basis of my first-author IEEE IVNC 2023 paper.
174 commits★ 9Fortran2022 – 2023
SpaceCorps/open-apple-models
Real tool calling for Apple's on-device Foundation Models: NPC dialogue, AI decisions and content generation for games on iOS, iPadOS, macOS and visionOS 27, with no API keys or server costs.
In our tests Apple's own fm serve returned 0 tool calls in 54 requests, so I built per-step tool steering, a Swift package, the oam CLI, an OpenAI-compatible server and a JSON-RPC protocol with a C ABI for game engines. Pre-release: no tagged release yet.
29 commitsSwift2026
SpaceCorps/open-android-models
The Android sibling on Gemini Nano via ML Kit's GenAI Prompt API. Same concepts and same JSON-RPC protocol, so a game engine can inject either backend per platform.
Gemini Nano has no native tool calling yet, so I built a validated step-envelope tool loop in Kotlin, plus a JNI entry point for native engines. Pre-release: tested on the JVM and against Apple's model as a proxy, not yet on a Gemini Nano device.
35 commitsKotlin2026
SpaceCorps/DiskLens
High-performance native disk space visualizer and file explorer in Rust. Dual-mode terminal CLI and desktop GUI with real-time percentage fill gauges.
Built an ultra-fast parallel multi-core traversal engine with Rayon and statvfs (<150ms scans), custom ASCII bar gauges, and an egui desktop app.
4 commitsRust2026
SpaceCorps/open-browser
Agentic browser automation platform: Rust backend daemon, desktop app, and web UI that fans out open-agents to drive browser workflows. Every action is backed by a CLI command.
Architected the multi-agent browser runner combining native Rust service infrastructure, Playwright session steering, and token-efficient DOM serialization.
2 commitsRust2026
SpaceCorps/open-agents
CLI-first autonomous coding agent runner: dynamic LLM provider selection, multi-step tool execution, and self-learning project memory across development sessions.
Engineered the core agent execution loop and memory vault integration in Rust, enabling coding agents to maintain persistent understanding of codebases.
3 commitsRust2026
SpaceCorps/open-apply
CLI for running a job search with an AI agent: finds postings in public feeds, prepares materials per job, records every application and tracks employer replies. YAML or JSON output, stable exit codes, SQLite, MIT.
Designed and built with Claude Code: guardrails against low-quality mass applying (daily cap, per-company cooldown), prompt-injection-aware handling of job posts and emails, a Claude Code skill, and a Vite+ docs site. Pre-release: v0.1.0 with binaries for five platforms.
11 commits★ 1Rust2026
SpaceCorps/Space3d-Molecular
Molecular dynamics and electron-emission physics on Space3d: public API documentation, input formats, and interactive 3D WebGPU molecule viewer (molviewer).
Developed the public docs, data specs, and WebGPU renderer for quantum electron emission and molecular simulation.
4 commitsRust2026
SpaceCorps/play
Cross-platform client distribution and download portal for SpaceCorps 2027 (space MMO RPG) across macOS (.dmg), Windows (.zip), and Linux (.AppImage/.tar.gz).
Automated packaging pipeline, headless verification smoke tests, and release distribution on GitHub Pages and Sliplane.
77 commits★ 2Rust2026